Y Combinator, the legendary startup incubator, has given thousands of founders the opportunity to change not only their lives, but the world as a whole.
What if there was a school that could do the same for your child?
I propose that we create a high school modeled after Y Combinator, made possible by taking advantage of “2 Hour Learning,” a new educational concept that uses AI-powered adaptive learning apps to allow kids to fit academics into just two hours a day.
I’d call the project Y-School, and here is how I would design it using Y Combinator’s ideals:
01. Olympic-level Projects (the Billion-dollar Businesses)
Students would come to Y-School to spend four years of afternoons (and, of course, nights and weekends) building an Olympic-level project.
I love the term Olympic-level simply because Olympic means “best in the world,” not just "good for your age."
Most adults–and parents–consistently lower their child's expectations to keep the kid from failing. But, the most important thing a teacher can do is help kids raise their standards (love how
@tylercowen frames this).
High school students can be the best in the world at something. The Y-School program will help them achieve it.
02. Passion and Purpose (the Company Mission Statement)
Most 13 and 14-year-olds don't have a passion and purpose. The first stage of the Y-School program would be to help kids find this.
Some kids would come to Y-School knowing all of this and would be off to the races, while others might change their Olympic-level project every few months.
Parents should be relaxed about their child’s changing projects. What could be better than spending four years with your child experimenting to find their life's purpose?
A great exercise for finding your passion is the Ikigai framework. I've seen teens at Alpha work through and think about the four items (what they love, what they’re good at, what the world needs, and what they can make money from) for the first time.
The world makes so much more sense when they think about things through this framework. While this structure is mostly built for adults, I've seen many kids work through it and have true "a-ha" moments.
03. Become an Expert (the Industry Knowledge of Great Founders)
13 and 14-year-olds are not experts in their area of interest.
But to accomplish their goals, they need to be.
They need to become the world's experts in their field so they can have new, innovative ideas and be taken seriously. They have four years to build this knowledge, so there's plenty of time.
There are two sets of tasks that help a student become an expert. They are:
• Building a Second Brain
The first thing students will start building is their Second Brain (thanks
@fortelabs!). For thirty minutes per day, they’ll research and compile their learnings.
Yes, everything you need to know is available on the internet or in an AI, but the key is to compile a Second Brain repository of your own expertise.
Our “test to pass” for a student’s Second Brain: when loaded into a GPT, it gives better answers than ChatGPT does alone (credit, of course, to
@sama!).
• Finding Your Spiky POV and Personal Monopoly
As a student builds their Second Brain, it allows them to define their Spiky POV and Personal Monopoly (one of my favorite concepts from
@david_perell).
The other key thing these exercises do is push kids away from the old-school path and towards the frontier of knowledge (thanks to
@paulg himself for this one).
04. Build an Audience (the First Customers)
Most teens fall into one of two camps: creator or distributor. Creators are kids who want to write books, build a video game, score a musical, or create a movie. Distributors are kids who want to post six times a day on TikTok, build Roblox clans, or give speeches–networkers extraordinaire.
Creators are interested in the artistic side of a project, while distributors are interested in getting content in front of people.
Teen creators almost never want to show their work to anyone. When I was a freshman, I was super happy to just write my stories and save the file to my Google Drive.
Distributors, on the other hand, shy away from the deep work required to become a true expert. When my sister was a freshman, I always felt I had to double-check the facts she was claiming in her speeches.
But to be Olympic-level, you must be both. As one of my guides at Alpha constantly tells us, you can't run fast in your backyard and call yourself an Olympian.
And this leads to our next exercise, which is to build an audience. We’ll divide this into two parts:
• Build an audience of experts
Twitter is the best platform for this, because no matter what the domain, the experts hang out on Twitter. Spending just fifteen minutes a day interacting with a highly curated Twitter list helps keep us at the forefront of our fields.
• Build an audience of customers
The second audience teens need to reach is their customers – and the best place to reach them can vary depending on the project. Kids targeting other teens would focus on TikTok, while I go after parents with my Substack. Sometimes audiences aren’t even on the internet. I have a classmate who built a bike park from his in-person network of mountain bikers.
Building an audience allows teens to continually refine their ideas because they’re getting feedback. By nature, teens think they know everything. Having to build an audience shows teens where their ideas are strong, and where they're nonsensical.
04. Build in Public (the Public Launches)
As you become an expert and build an audience, you’re also able to build in public. Unlike Y Combinator, where participants can start coding up their app on day one, 13- and 14-year-olds don't have the skills.
So while they’re becoming an expert and building an audience, they also need to develop their skills, whether that’s learning to program a video game, doing the basics of a movie shoot, or writing the fundraising pitch for a bike park.
And there is no better way to get better than to publish their work for feedback. Successful adults are often willing to "overinvest" in ambitious teens.
Grandmasters are willing to help teens build a program to teach a million kids how to play chess. Broadway producers review musical scripts of a group of teens trying to write their first musical. I've been helped by countless (
@david_perell,
@SahilBloom,
@rebelEducator,
@Austen, and so many more). Teens will listen to third-party adults.
Parents hesitate to criticize their child's work for fear of the impact on their already tenuous relationship. The internet has no such qualms.
Real-world expertise is in the real world. It can't be a requirement of being in the classroom.
05. Monetize
While all Y Combinator projects are meant to be businesses, that's not true of Y-School projects. My first thought when I thought of Y-School was that many kids in school don't want to build a business. What about them?
Well, the skills mentioned above are useful for anyone. My friend
@travelingenes is trying to save the world from cancer, not build a business, while @TovarMFriedman is trying to become the youngest congressperson in the US.
But for those who are interested in building a business, you'll be surprised at how motivating making money is.
Why Y-School will be better than a standard school
Kids on AP tracks spend a seemingly infinite number of hours – both at school and after school – on academics, and they don't have the time to do what they love.
With the 2 Hour Learning revolution, having kids spend their afternoons working on ambitious projects is so much more fulfilling than sitting in a classroom.
Parents agonize that teens waste their days scrolling TikTok and playing video games. We have the power to change that – to show kids how to stop wasting their high school years. Let’s help them explore, discover, and deeply engage in things they love.
If you are interested in helping build this program, please reach out. If you think your child would be interested in this, join us at Alpha High.
Links to the mentioned concepts are in my newsletter. Link in my bio.