Lab EVERYTHING • Speaks 🇺🇸🇪🇸🇧🇷🇫🇷🇮🇹🇨🇳🇻🇳🇰🇷🇵🇸🇮🇪🇳🇱🇷🇺(🇺🇦!) • Polyglot 🌎 • Nuclear Engineering Major ☢️• Greninja Main ◥θ┴θ◤ • DM's open

I can finally change my pinned tweet! After popular request, here's part one of my Greninja guide, where we cover an entire FIVE moves over the course of thirty minutes. Let me know what you think! piped.video/PWwJI_LGMsE
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Today I learned that you can kinda just tech out of Joker's Arsene Dair. Because the move has two hits, it's not really a grounded spike and you're able to tech out of confirms like Dair > Up Smash.
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How to properly counter Shadow Flare
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Okay, now I'm ACTUALLY cooking
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This is the state of Ultimate's training mode
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So apparently just inputting Shadow Sneak once after parrying a single hit of Bayo's Up B auto parry's the rest? I'm literally just pressing Side B once here and getting perfect 2-frames.
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I found this setup for ledge canceling that works on every flat stage or platform. Go into teeter, do a non-buffered C-stick Bair, and then do a diagonal pump. If you do this on stage, you can buffer a 180 pump for another cancel. This gives us more setups! Slow-mo inputs below.
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I haven't seen this documented anywhere, so I'm sure that 99.9% of you guys are at fault for doing this. Greninja can't throw Wario's Bike left. The hitbox only activates once Bike falls a set distance, making it almost useless to throw Bike in that direction.
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Do we win this matchup yet? This is guaranteed regardless of Snake's DI
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I swear, Hydro Pump is the answer to everything. Here's how to instantly delete any of Steve's walls in the key hole orientation, regardless of the material, while canceling the end lag of Hydro Pump, and letting you kill Steve.
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Was wondering what I can do with the log / doll from substitute. Messed around in training mode and this is what I got. #ssbu_gren
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Lol this matchup
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Was messing around in Training Mode yesterday and found this. If you buffer a forwards walk after Fair, Greninja does a little spin animation. This shifts his hurtbox back a bit and lets you act out immediately, giving Fair more range/safety. It's like a mini-lagless-spot dodge.
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It might just be me, but I feel like everyone's overreacting to Steve's hitstun canceling tech. Greninja was doing stuff like this in Smash 4 and everyone just stuck him in mid tier. It's nothing game breaking, it's just something to be aware of and play around imo.
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Found a kill confirm from Greninja's Down Taunt!
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Greninja.
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Found some universal anti-ROB tech in training mode! Turns out that downwards Gyro toss is VERY good at anti-airing. The extra hitlag from the Gyro allows you to do this on reaction to Nair's startup before going into shield for a punish!
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A new technique allowing Greninja to completely cancel all of his end lag on Hydro Pump! Shadow Sneak Hydro Canceling.
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Was curious to know what Greninja's counterplay to Gyro Shoot ledge traps looks like. Turns out that B-reverse Shurikens open up the WORLD against ROB.
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Why am I just now finding out that grounded C-bounces are in Ultimate? This is HUGE. Say hello to easy mid and full shuriken combos in neutral.
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Sonic's Homing Attack can give him a way to hit opponents off of their ledge hangs while recovering. Being ready to tech allows you to RockCrock him for a punish!
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Dug this up in my files. RIP Smash 4 Greninja combos.
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I got tired of being hit by Bayo's Up B out of shield, so I labbed some counterplay!
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Anti Wario bike strats in HD
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Abusing the buffer system to improve Greninja's ledge cancel and movement options!
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Hold up... That's SO GOOD against respawn invincibility
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What? You don't like Lylat? Sorry, I can't hear you over my SICK LEDGE TRAPPING
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Since this list hasn't been updated publicly since release, here's the amount of vulnerability frames every character has in between air dodging to ledge and beginning their ledge snap animation.
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It's just now clicking how much wave landing on platforms to set up for ledge cancels can change our neutral. Greninja movement man.
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Shocked my Twitch chat with this earlier today, so I thought I'd share here. Here's how to get off of ledge against ROB's Gyro ledge trap!
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Messing around with Trampoline for an hour seems to have paid off. If Greninja counters PAC-MAN's Up B and aims Substitute upwards, he can cancel the kick and drag PAC-MAN back down onto the Trampoline with an Up Air, killing at any percent.
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Labbing out the Steve matchup for the first time and... I think I found something.
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...did I just discover Greninja's out of shield?
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?
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You've heard of putting the opponent in Hitlag, but have you heard of putting them in Hitlog? Here's a new way to give Greninja some of the deadliest out of shield options in the game regardless of an attack's safety!
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Guess what's true...This basically abuses the fact that Bowser never enters tumble whenever he's hit by sour spot nair, meaning that he has not opportunity to tech, air dodge, or jump out (tested), while having extra landing lag. The fact that nair gets stale helps too #ssbu_gren
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Finally found out how to get drag down loops on heavies. The answer was in Dtilt > Up Tilt the whole time!
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-12 Dtilt btw
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Abusing Greninja's grab release to make his punish game even better!
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Another edge guarding tech that should be able to work on any character without a hitbox on their up b. The game also makes it untechable for some reason so that's cool!
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Just learned about hitbox interpolation. I've definitely been underrating Greninja's Up Tilt...
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Optimizing Greninja's combo game with Buffered Drag Downs!
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Optimizing clanks against Sonic's Spins!
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Randomly got the idea to use Shadow Sneak as a landing option, since you can tech to cancel the shadow. Probably isn't too practical, but you can fake out where you'll land and avoid a punish!
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Similar to cancelling jump squat with an Up Smash or Up Special, you can also cancel it with an item toss. If you perform a slingshot and throw an item, you'll get a boost in momentum when doing so.
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Yesterday I found out how BUSTED Greninja's pivot grab actually is! Use this in combination with Up Throw > Up Air autocancels to get some super early stocks! (Instant pivot grab inputs: Dash Back -> C-Stick Forward + Shield/Grab)
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It's confirmed. Greninja's Up Smash has been shadow buffed and now connects on Smashville!
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Another move that isn't footstool locked AND IT'S APPLICABLE
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Abusing hitbox extensions on Bike to 2-frame Wario's Up B!
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Replying to @MokeSSB
And yet our character still didn't work 😔
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So here's a pretty cool setup for dair canceling using a bunch of Greninja tech: Nair is -3 on shield Bowser does a frame 6 up B oos Greninja performs a frame 2 shadow sneak parry Greninja down air cancels with Bowser's up B and combos into up smash (DACUS with dair) #ssbu_gren
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I did it in an actual match!
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I was messing around in training mode, and I think that I broke the Diddy matchup... If Greninja tilts his shield down against Banana toss, it completely changes the bounce's trajectory. If Diddy tries Z-catching this like normal, Gren gets to both punish Diddy and grab Banana!
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The PAC-MAN matchup grind begins!! Here's some counterplay to Bonus Fruit I found in training mode. You can Nair everything but Key and Bell to deactivate the hitbox and Z-catch it after it pops up.
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Kill confirms from disadvantage. Who needs footstools? #ssbu_gren
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A nice little movement optimization I found. Normally you have to tap the analog stick down twice to drop through the platform and fast fall. Holding down and inputting a C-stick Fair gives you a frame perfect fast fall and lets you A-land with its huge autocancel window.
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Against a lot of characters, you can't connect Dair on a missed tech. By doing a slingshot, you'll be directly above them so that you can. This covers neutral tech at the same time, giving more reward than Jab 1. It also works great from Bair locking, as it is +28.
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All the Kalos cancels I could find
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Okay, Greninja looks kinda cracked here
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And that's why we lab.
Labbed out some counterplay to Peach's Bob-Omb! If Water Shuriken triggers item drop chance, the Bomb will explode and hit Peach. Hydro Pump won't explode the Bomb on Peach's idle animation, but it can catch common animations such as her dash, landing, backwards Float and shield.
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I hit the Spin Buffer in bracket!!
Was messing around in Training Mode yesterday and found this. If you buffer a forwards walk after Fair, Greninja does a little spin animation. This shifts his hurtbox back a bit and lets you act out immediately, giving Fair more range/safety. It's like a mini-lagless-spot dodge.
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Ah gotem ggs
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So... Why aren't we 2-framing with this?
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Greninja's Stutter Shuriken!
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Some more Greninja tech! You can setup Hydro Pump to hit your opponent just after you ledge trump them. Because HP has increased knockback on airborne opponents and is a windbox, it can send them back off stage without ledge grab invincibility. Setup: Teeter>SH Up Air>Cshift out
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Here's the "BIG" thing I said that I found for Greninja- Bair Locking!
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Greninja dtilt up smash kill percents, updated for DLC. #ssbu_gren
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After long last, Project Pokedex has been completed! Check out useful matchup info with some nice visuals to go alongside it! drive.google.com/drive/folde…
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Another setup for Snake loops
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Ankles??
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Got a new computer that can actually record 60 FPS, so I thought I'd share this setup for footstools and go in depth (you know me) as to why it works.
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Dash Walking in 2024
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Falling into the rabbit hole that is Wario Bike ledge trapping. Greninja actually has some sauce in this matchup.
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Greninja's Water Spout! Another step in making Greninja's ledge trapping game insane.
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I'm really stumped as to how I got this. Hit me with your theories so that maybe I can get pointed in the right direction! I fast fell from ledge and input Pump on frame 11.
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Another 0-death with Greninja's most broken item.
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Nevermind my last tweet. THIS is how you punish tech in place after a footstool.
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"You'll never hit that in bracket" Bet.
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Did some labbing and found some interesting stuff that you can get from Dair off stage versus certain recoveries!
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Was curious to know how Greninja can incorporate Gyrohawks against ROB! Gyrohawking onto a platform can let Gren combo out of any throw, since Gyro always sends in the direction that you're facing when thrown. If Gren crosses up ROB's shield, the combos afterwards are INSANE.
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If Ness uses PK Thunder and makes contact with a player, it cuts his distance short. This can be used for gimps but becomes untechable very early. Greninja can activate Substitute and aim it perpendicular to Ness so that the kick whiffs and Ness hits Log, safely gimping his Up B.
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Accidentally did a lagless ledge getup in game. Does anyone have an idea on how to make this consistent? Inputs: Frame 1: Ledge drop (tap left) Frame 9: Jump Frame 13: Fair
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Greninja's Fsmash is kinda big
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Smash 4 energy
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Since everyone loves to mash on Greninja's shield, this option actually seems kind of decent. It's frame 11 (beating a lot of negative hits plus attack startup), lingers for 27 frames, leads to tech chases and edge guards, and can outright kill above 100%.
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Well that's a first
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I'm not gonna lie, I'm SUPER happy with how this turned out. I'm actually making the Greninja Pokedex!
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Shadow boxing in training to fix bad dash habits, incorporate dash walking, and play a more reactive neutral 💪
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A viewer reached out to me asking for some feedback on his Diddy-Snake set. Here are some Diddy combos against Snake holding a Grenade that I labbed out!
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Sneak peak at a future video I'm working on! Can I say that I've officially solved the Greninja-Bayonetta matchup now?
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Was labbing combos against Peach, and I found this. Tossing Turnip after a drag down Up Air gives Peach a window to tech, but buffering a Z-drop gives Greninja a guaranteed followup for more damage and kills. This is super simple and can give up to three item tosses in one combo!
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I've spent the past few days invading the Sheik Discord and researching/documenting the matchup for Greninja. Here's a nice little clip dump with counterplay that I was able to get in friendlies!
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I've been doing some theory crafting about disadvantage for Gren, and HOLY CRAP is Hydro Pump slept on (wild Apo opinion, I know). This move is actually like Bouncing Fish on steroids.
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Just found this pretty cool way to escape ROB's Dtilt pressure!! As a reminder, you can buffer a Z-drop by holding jump and Grab out of shield.
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Using Ftilt as a ledge trapping option, and why it may be even BETTER than instant Pivot Grab!
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Found a VERY nice VOD of @JayGRNT7's Greninja in action at Encore Smash ARCADIAN. Here's a highlight reel of just a few of the interactions that I noticed in the set! Sorry if the text is a bit fast, but there's a lot going on here.
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Exploring Greninja's shield poking options!
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