It’s been a few days since the Silent Hill 2 premiere, and I’m still trying to process everything happening around the project.
I’m deeply thankful for all the kind words directed towards our team and the game itself.
This was an incredibly difficult project for me—definitely the biggest challenge of my career, especially with the level of responsibility I took on.
Reimagining the game and expanding on its gameplay, visuals, sound, and story was an incredible task, and it couldn’t have been achieved without the best team I’ve ever worked with.
The persistence and passion of the team brought us to where we are today.
I’m proud of everyone who contributed to the creation of this game. Congrats
#BlooberTeam 🫡💪
I also want to thank
#Konami for their support and for trusting us with this opportunity.
Mr. Okamoto-san believed in us from the very start, and I’ll never forget that.
Thank you, Masahiro Ito, for your incredible designs and the valuable insights you provided about the original game.
Without that deep understanding of the original vision, we couldn’t have come this close to capturing the essence of the 2001 Silent Hill 2.
I’m truly grateful.♥️
@obakemogura @adsk4 #BlooberTeam @silenthill_jp @Konami #SilentHill2Remake #SilentHill2